Outriders’ waypoint system is a work of art


    Outriders might seem like an amalgamation of games we’ve already played before, but there’s one gameplay mechanic that Square Enix’s new looter shooter has totally made its own: the waypoint system. And as daft as it may sound, it’s honestly worth celebrating.

    We’ve seen games handle waypoints differently throughout the years, from simple distance counters that tick down the closer you get in Halo to the overhead, guiding beam found in The Division – a personal favorite of mine that I previously regarded as the pinnacle of waypoint systems, just so you know.



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