There’s Already Too Many Advantages
Advantages and idols have become a main part of modern survivor game play. Where castaways once had to rely on their personal relationships and strategic thinking, Survivor has become a much more random and unpredictable game. This obviously makes for good television, but it also leads to messier gameplay. There’s practically no alliances anymore, because they often don’t pan out. And my issue is that it’s only Episode 2 of Survivor: Winners at War, and I already can’t keep track of all the idols, advantages, and fire tokens currently floating around the game. Luckily production seems aware of the game’s confusing nature, and each castaway’s chyron exactly what their current advantages are.